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FBX workflow for more complex objects

The lights are not static. Trying converting them to static.

  1. *]Click on the light

  2. *]On the right hand side you should see three options

  3. *]Select static

  4. *]Rebuild lighting

  5. *]Done!

What about “Send to Unreal” in Maya? You can select multiple objects to send at one time and according to the documentation:

I have a similar problem, but while my buildings aren’t modular they are still broken up into many pieces, wall pieces, facades, windows, etc. It would be nice to be able to import them into my Unreal scene in batches rather than one at a time.