Same problem
IMX,
I am in the exact same situation, Maya, many objects and no way to import them in proper transforms hierarchy in UE… does anyone has a thorough answer to this? I think transform groups + hierarchies are a must in the UE static meshes management…or maybe I’m missing some big button to press somewhere:)
p.s.
referencing system for external files would be interesting too… or maybe a Maya to UE mesh plugin…