Ah, yes, the UCX_interior_walls.000_00 method works perfectly!
Thank you, I simply thought the collision mesh needs to be named after the *.fbx file, not after the object isnide that file.
Too bad I can’t mark this comment as a correct answer…
Ah, yes, the UCX_interior_walls.000_00 method works perfectly!
Thank you, I simply thought the collision mesh needs to be named after the *.fbx file, not after the object isnide that file.
Too bad I can’t mark this comment as a correct answer…