I have written a very basic importer using the fbx sdk. As a console app, it works great. Now though, I need to get it into Unreal.
I copy the code into a c++ function and add the #includes. When i compile though, I get 27 unresolved externals. I imagine that this is because it can’t find the .lib files that the fbx sdk requires.
I have edited the VC++ Library directories in preferences, but see the same result. How do I link an external Lib in an unreal project?
Has anyone used the FBX SDK with unreal? All and any tips appreciated!