Hello. @pickersZ yes, it is checked. I’m exporting individual weapon as an fbx file, and after it, importing them in ue4. [MENTION=35966]Happy Red Lion[/MENTION]
- Yes I did, I think it was previous blender versions, but I did imported a couple of weapons successfully in ue4, without any error, I did the same for this items, but it failed
this time.
- Didn’t try, will try a bit later today, when I get home.
- Basically default ones, with mesh checked only on export (not all of them)
- Just High Poly meshes
- Subdivision, Solidify, Materials (not really a modifier) and Mirrors