Fbx imports failed from blender 2.77

Hello. @pickersZ yes, it is checked. I’m exporting individual weapon as an fbx file, and after it, importing them in ue4. [MENTION=35966]Happy Red Lion[/MENTION]

  • Yes I did, I think it was previous blender versions, but I did imported a couple of weapons successfully in ue4, without any error, I did the same for this items, but it failed :frowning: this time.
  • Didn’t try, will try a bit later today, when I get home.
  • Basically default ones, with mesh checked only on export (not all of them)
  • Just High Poly meshes
  • Subdivision, Solidify, Materials (not really a modifier) and Mirrors