FBX file contains hip motions for character, but upon importing it into Unreal 5.2.1, the hip (topmost locator) has no animation.

Dealing with an FBX animation file from MODO and that the motion for the root controller (hips) is lost upon import into Unreal Engine. Ask if there’s a setting in Unreal that might be causing this issue. Perhaps there’s an import setting somewhere that clears the motion from the topmost locator?

The FBX pelvis animation includes Position (x, y, z) and Rotation (x, y, z), but upon importing it into Unreal, the pelvis loses both Position and Rotation animations.

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