FAutomationEditorCommonUtils::CreateNewMap crashes the test in UE5

I’m using just empty map, so it doesn’t seem it has World Partition. Anyway, I think I’m pretty happy with my workaround for a moment, so I could just wait for epics to fix this bug in the engine :slight_smile:
Anyway, thanks a lot @xi57 I’ve spent almost 2 days trying to make tests work and almost gave up.

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