Fatal error when pausing and sleeping: GameThread timed out waiting for RenderThread

Unfortunately the project I’m experiencing the error in is several GB’s in size.

Though I think an empty project should trigger the same error. Probably the elapsed time, triggering the timeout, is measured by the windows clock. So that it thinks it’s been waiting on the render-thread for all this time, but actually windows was just in standby.

It’s rather strange that render timeouts can occur while being paused, since it’s not rendering anything.