The first time i packeget my project for windows it worked, now after a few week it pack the whole project without error but when i lounch the .exe file ther’s this message that says “fatalError”
Log file open, 03/11/25 17:23:40
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available (‘…/…/…/Engine/Binaries/Win64/UnrealTraceServer.exe’)
LogTrace: Initializing trace…
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.4-CL-35576357”
LogCsvProfiler: Display: Metadata set : engineversion=“5.4.4-35576357+++UE5+Release-5.4”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.5487] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-6700 CPU @ 3.40GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" ProvaCesium""
LogCsvProfiler: Display: Metadata set : loginid=“d44349994a507db33e6cfba15fa77028”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: …/…/…/ProvaCesium/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/ProvaCesium/Content/Paks/global.utoc’ in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: …/…/…/ProvaCesium/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file …/…/…/ProvaCesium/Content/Paks/ProvaCesium-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/ProvaCesium/Content/Paks/ProvaCesium-Windows.pak.
LogIoDispatcher: Display: Reading toc: …/…/…/ProvaCesium/Content/Paks/ProvaCesium-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/ProvaCesium/Content/Paks/ProvaCesium-Windows.utoc’ in location slot 0
LogPakFile: Display: Mounted IoStore container “…/…/…/ProvaCesium/Content/Paks/ProvaCesium-Windows.utoc”
LogPakFile: Display: Mounted Pak file ‘…/…/…/ProvaCesium/Content/Paks/ProvaCesium-Windows.pak’, mount point: ‘…/…/…/’
LogStats: Stats thread started at 0.367900
LogAssetRegistry: Premade AssetRegistry loaded from ‘…/…/…/ProvaCesium/AssetRegistry.bin’
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-70FC47374D036D496E36038AE7A45AD7
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: […/…/…/ProvaCesium/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin AxFImporter
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin NaniteDisplacedMesh
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin CesiumForUnreal
LogPluginManager: Found config from plugin[CesiumForUnreal] Engine
LogPluginManager: Mounting Engine plugin EasyFixAndroidPermission
LogPluginManager: Mounting Engine plugin RAC_Lite
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HDRIBackdrop
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 40 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: ProvaCesium.exe
LogInit: Build: ++UE5+Release-5.4-CL-35576357
LogInit: Platform=Windows
LogInit: MachineId=d44349994a507db33e6cfba15fa77028
LogInit: DeviceId=
LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 10 (22H2) [10.0.19045.5487] (), CPU: Intel(R) Core™ i7-6700 CPU @ 3.40GHz, GPU: Intel(R) HD Graphics 530
LogInit: Compiled (64-bit): Aug 16 2024 04:15:50
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line:
LogInit: Base Directory: X:/ProvaCesium/ESEGUIBILE/Windows/ProvaCesium/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 39
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 9
LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 30
LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 2
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2025.03.11-16.23.41:544][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.03.11-16.23.41:544][ 0]LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
[2025.03.11-16.23.41:544][ 0]LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2025.03.11-16.23.41:544][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2025.03.11-16.23.41:544][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2025.03.11-16.23.41:544][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2025.03.11-16.23.41:544][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2025.03.11-16.23.41:544][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2025.03.11-16.23.41:545][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.03.11-16.23.41:546][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.03.11-16.23.41:547][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.03.11-16.23.41:548][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.03.11-16.23.41:548][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2025.03.11-16.23.41:548][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2025.03.11-16.23.41:572][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.03.11-16.23.41:572][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.03.11-16.23.41:573][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:2000]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.03.11-16.23.41:574][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.03.11-16.23.41:574][ 0]LogRHI: Using Default RHI: D3D12
[2025.03.11-16.23.41:574][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.03.11-16.23.41:574][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.03.11-16.23.41:622][ 0]LogD3D12RHI: Aftermath initialized
[2025.03.11-16.23.41:622][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.03.11-16.23.41:622][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.03.11-16.23.42:140][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2080 (VendorId: 10de, DeviceId: 1e87, SubSysId: 865f1043, Revision: 00a1
[2025.03.11-16.23.42:140][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.03.11-16.23.42:140][ 0]LogD3D12RHI: Adapter has 7989MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 3 output[s]
[2025.03.11-16.23.42:142][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2025.03.11-16.23.42:142][ 0]LogD3D12RHI: Driver Date: 8-14-2024
[2025.03.11-16.23.42:392][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2025.03.11-16.23.42:394][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) HD Graphics 530 (VendorId: 8086, DeviceId: 1912, SubSysId: 86941043, Revision: 0006
[2025.03.11-16.23.42:394][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2025.03.11-16.23.42:394][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 0 output[s]
[2025.03.11-16.23.42:395][ 0]LogD3D12RHI: Driver Version: 31.0.101.2111 (internal:31.0.101.2111, unified:101.2111)
[2025.03.11-16.23.42:395][ 0]LogD3D12RHI: Driver Date: 7-19-2022
[2025.03.11-16.23.42:418][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.03.11-16.23.42:418][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2025.03.11-16.23.42:418][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 0 output[s]
[2025.03.11-16.23.42:454][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2025.03.11-16.23.42:456][ 0]LogD3D12RHI: Found D3D12 adapter 3: Intel(R) HD Graphics 530 (VendorId: 8086, DeviceId: 1912, SubSysId: 86941043, Revision: 0006
[2025.03.11-16.23.42:456][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2025.03.11-16.23.42:456][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 0 output[s]
[2025.03.11-16.23.42:457][ 0]LogD3D12RHI: Driver Version: 31.0.101.2111 (internal:31.0.101.2111, unified:101.2111)
[2025.03.11-16.23.42:457][ 0]LogD3D12RHI: Driver Date: 7-19-2022
[2025.03.11-16.23.42:496][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2025.03.11-16.23.42:498][ 0]LogD3D12RHI: Found D3D12 adapter 4: Intel(R) HD Graphics 530 (VendorId: 8086, DeviceId: 1912, SubSysId: 86941043, Revision: 0006
[2025.03.11-16.23.42:498][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2025.03.11-16.23.42:498][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 0 output[s]
[2025.03.11-16.23.42:499][ 0]LogD3D12RHI: Driver Version: 31.0.101.2111 (internal:31.0.101.2111, unified:101.2111)
[2025.03.11-16.23.42:499][ 0]LogD3D12RHI: Driver Date: 7-19-2022
[2025.03.11-16.23.42:499][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.03.11-16.23.42:499][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.03.11-16.23.42:499][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.03.11-16.23.42:499][ 0]LogInit: Selected Device Profile: [Windows]
[2025.03.11-16.23.42:499][ 0]LogHAL: Display: Platform has ~ 32 GB [34247999488 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.03.11-16.23.42:499][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.03.11-16.23.42:499][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2025.03.11-16.23.42:500][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.03.11-16.23.42:500][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2025.03.11-16.23.42:500][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.03.11-16.23.42:500][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.03.11-16.23.42:500][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2025.03.11-16.23.42:500][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.03.11-16.23.42:500][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.03.11-16.23.42:500][ 0]LogInit: Computer: ADMINISTRATOR
[2025.03.11-16.23.42:500][ 0]LogInit: User: User27
[2025.03.11-16.23.42:500][ 0]LogInit: CPU Page size=4096, Cores=4
[2025.03.11-16.23.42:500][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.03.11-16.23.42:681][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.03.11-16.23.42:681][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=54.2GB
[2025.03.11-16.23.42:682][ 0]LogMemory: Platform Memory Stats for Windows
[2025.03.11-16.23.42:682][ 0]LogMemory: Process Physical Memory: 185.40 MB used, 186.70 MB peak
[2025.03.11-16.23.42:682][ 0]LogMemory: Process Virtual Memory: 139.30 MB used, 139.30 MB peak
[2025.03.11-16.23.42:682][ 0]LogMemory: Physical Memory: 18291.03 MB used, 14370.41 MB free, 32661.44 MB total
[2025.03.11-16.23.42:682][ 0]LogMemory: Virtual Memory: 25607.69 MB used, 29924.30 MB free, 55531.99 MB total
[2025.03.11-16.23.42:682][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2025.03.11-16.23.42:688][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.03.11-16.23.42:689][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.03.11-16.23.42:690][ 0]LogInit: Using OS detected language (it-IT).
[2025.03.11-16.23.42:690][ 0]LogInit: Using OS detected locale (it-IT).
[2025.03.11-16.23.42:692][ 0]LogTextLocalizationManager: No localization for ‘it-IT’ exists, so ‘en’ will be used for the language.
[2025.03.11-16.23.42:692][ 0]LogTextLocalizationManager: No localization for ‘it-IT’ exists, so ‘en’ will be used for the locale.
[2025.03.11-16.23.42:752][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.03.11-16.23.42:752][ 0]LogWindowsTextInputMethodSystem: - Italiano (Italia) - (Keyboard).
[2025.03.11-16.23.42:752][ 0]LogWindowsTextInputMethodSystem: - Italiano (Italia) - Correzione input tocco (TSF IME).
[2025.03.11-16.23.42:752][ 0]LogWindowsTextInputMethodSystem: Activated input method: Italiano (Italia) - (Keyboard).
[2025.03.11-16.23.42:788][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.03.11-16.23.42:789][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.03.11-16.23.42:832][ 0]LogRHI: Using Default RHI: D3D12
[2025.03.11-16.23.42:832][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.03.11-16.23.42:832][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.03.11-16.23.42:833][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.03.11-16.23.42:833][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.03.11-16.23.42:833][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.03.11-16.23.42:833][ 0]LogWindows: Attached monitors:
[2025.03.11-16.23.42:833][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1040), device: ‘\.\DISPLAY1’ [PRIMARY]
[2025.03.11-16.23.42:834][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) → (3840, 1040), device: ‘\.\DISPLAY4’
[2025.03.11-16.23.42:834][ 0]LogWindows: resolution: 1920x1200, work area: (3840, 0) → (5760, 1160), device: ‘\.\DISPLAY9’
[2025.03.11-16.23.42:834][ 0]LogWindows: Found 3 attached monitors.
[2025.03.11-16.23.42:834][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.03.11-16.23.42:834][ 0]LogRHI: RHI Adapter Info:
[2025.03.11-16.23.42:834][ 0]LogRHI: Name: NVIDIA GeForce RTX 2080
[2025.03.11-16.23.42:834][ 0]LogRHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2025.03.11-16.23.42:834][ 0]LogRHI: Driver Date: 8-14-2024
[2025.03.11-16.23.42:834][ 0]LogD3D12RHI: GPU DeviceId: 0x1e87 (for the marketing name, search the web for “GPU Device Id”)
[2025.03.11-16.23.42:834][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.03.11-16.23.42:843][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2025.03.11-16.23.42:843][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2025.03.11-16.23.42:843][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2025.03.11-16.23.42:843][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: Bindless resources are supported
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: Raster order views are supported
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.03.11-16.23.42:979][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.03.11-16.23.42:980][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.03.11-16.23.42:980][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.03.11-16.23.42:980][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.03.11-16.23.43:022][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2025.03.11-16.23.43:022][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2025.03.11-16.23.43:023][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2025.03.11-16.23.43:041][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.03.11-16.23.43:041][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.03.11-16.23.43:043][ 0]LogRHI: Texture pool is 4549 MB (70% of 6498 MB)
[2025.03.11-16.23.43:043][ 0]LogD3D12RHI: Async texture creation enabled
[2025.03.11-16.23.43:043][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.03.11-16.23.43:063][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2025.03.11-16.23.43:067][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.03.11-16.23.43:092][ 0]LogRendererCore: Ray tracing is enabled for the game. Reason: CVar r.RayTracing=1, and r.RayTracing.EnableInGame game user setting does not exist (using default from CVar: 1).
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5582 unique shaders.
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Logical shader library ‘Global’ has been created as a monolithic library
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Global_SC’, but could not find it neither as a monolithic library nor as a chunked one.
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Paper2D’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ACLPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:100][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ControlRigModules’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ControlRigSpline’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ControlRig’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘IKRig’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosVD’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Bridge’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘OpenColorIO’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GameplayCameras’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AnimationSharing’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘BlueprintHeaderView’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ConcertSyncClient’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ConsoleVariables’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GeometryMode’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AxFImporter’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘DatasmithContent’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ModelingToolsEditorMode’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘FullBodyIK’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GeometryCollectionPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ToolPresets’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘SpeedTreeImporter’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘LightMixer’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Water’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘NaniteDisplacedMesh’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ObjectMixer’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘NiagaraSimCaching’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘UVEditor’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosCaching’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosSolverPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘RAC_Lite’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Niagara’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MediaCompositing’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Landmass’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Dataflow’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Interchange’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosNiagara’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘CesiumForUnreal’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘PythonScriptPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MediaPlate’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Metasound’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MovieRenderPipeline’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:101][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GeometryProcessing’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ResonanceAudio’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘RigVM’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AudioSynesthesia’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MetaHumanProjectUtilities’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘SequencerScripting’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘SunPosition’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AudioWidgets’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Synthesis’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘WaveTable’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘HDRIBackdrop’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘TraceUtilities’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Takes’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MoviePipelineMaskRenderPass’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:102][ 0]LogTemp: Display: Clearing the OS Cache
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: — StereoAspects begin —
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM6 (49)
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: —
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: —
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2025.03.11-16.23.43:116][ 0]LogInit: FStereoShaderAspects: — StereoAspects end —
[2025.03.11-16.23.43:121][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.03.11-16.23.43:121][ 0]LogInit: XR: MultiViewport is Disabled
[2025.03.11-16.23.43:121][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.03.11-16.23.43:124][ 0]LogSlate: Using FreeType 2.10.0
[2025.03.11-16.23.43:132][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.03.11-16.23.43:302][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Paper2D’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:302][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ACLPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:302][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ControlRigModules’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ControlRigSpline’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ControlRig’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘IKRig’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Bridge’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GameplayCameras’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosVD’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘OpenColorIO’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AnimationSharing’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ConcertSyncClient’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘BlueprintHeaderView’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ConsoleVariables’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GeometryMode’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ModelingToolsEditorMode’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘LightMixer’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ObjectMixer’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘SpeedTreeImporter’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘UVEditor’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AxFImporter’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘DatasmithContent’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosCaching’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosNiagara’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ChaosSolverPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Dataflow’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘FullBodyIK’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GeometryCollectionPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Landmass’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MetaHumanProjectUtilities’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘NaniteDisplacedMesh’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘PythonScriptPlugin’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ToolPresets’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:303][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Water’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘NiagaraSimCaching’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Niagara’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Interchange’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘CesiumForUnreal’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘RAC_Lite’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MediaCompositing’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MediaPlate’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MoviePipelineMaskRenderPass’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘MovieRenderPipeline’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘SequencerScripting’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AudioSynesthesia’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘AudioWidgets’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘GeometryProcessing’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘HDRIBackdrop’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Metasound’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘ResonanceAudio’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘RigVM’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘SunPosition’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Synthesis’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘WaveTable’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘TraceUtilities’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:304][ 0]LogShaderLibrary: Display: Tried to open shader library ‘Takes’, but could not find it (only tried to open it as a monolithic library).
[2025.03.11-16.23.43:326][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library ProvaCesium. Total 6432 unique shaders.
[2025.03.11-16.23.43:326][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library ProvaCesium
[2025.03.11-16.23.43:326][ 0]LogShaderLibrary: Display: Logical shader library ‘ProvaCesium’ has been created as a monolithic library
[2025.03.11-16.23.43:329][ 0]LogRHI: Could not open FPipelineCacheFile: …/…/…/ProvaCesium/Content/PipelineCaches/Windows/ProvaCesium_PCD3D_SM6.stable.upipelinecache
[2025.03.11-16.23.43:329][ 0]LogRHI: Could not open FPipelineCacheFile: …/…/…/ProvaCesium/Content/PipelineCaches/Windows/ProvaCesium_PCD3D_SM6.stable.upipelinecache
[2025.03.11-16.23.43:329][ 0]LogShaderLibrary: Display: Tried to open again shader library ‘ProvaCesium’, but could not find new components for it (existing components: 1).
[2025.03.11-16.23.43:329][ 0]LogRHI: Could not open FPipelineCacheFile: …/…/…/ProvaCesium/Content/PipelineCaches/Windows/ProvaCesium_PCD3D_SM6.stable.upipelinecache
[2025.03.11-16.23.43:330][ 0]LogInit: Using OS detected language (it-IT).
[2025.03.11-16.23.43:330][ 0]LogInit: Using OS detected locale (it-IT).
[2025.03.11-16.23.43:330][ 0]LogTextLocalizationManager: No localization for ‘it-IT’ exists, so ‘en’ will be used for the language.
[2025.03.11-16.23.43:330][ 0]LogTextLocalizationManager: No localization for ‘it-IT’ exists, so ‘en’ will be used for the locale.
[2025.03.11-16.23.43:331][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
[2025.03.11-16.23.43:529][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.03.11-16.23.43:607][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.03.11-16.23.43:607][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.03.11-16.23.43:608][ 0]LogDeviceProfileManager: Active device profile: [000001DB0450A180][000001DB03989250 66] Windows
[2025.03.11-16.23.43:608][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“Windows”
[2025.03.11-16.23.43:876][ 0]LogShaderLibrary: Warning: Spent 14.89 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2025.03.11-16.23.43:986][ 0]LogShaderLibrary: Warning: Spent 2.08 ms in a blocking wait for shader preload, NumRefs: 19, FramePreloadStarted: 1, CurrentFrame: 1
[2025.03.11-16.23.44:019][ 0]LogShaderLibrary: Warning: Spent 140.41 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2025.03.11-16.23.44:167][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2025.03.11-16.23.44:167][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.03.11-16.23.44:167][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.03.11-16.23.44:438][ 0]LogPackageLocalizationCache: Processed 58 localized package path(s) for 1 prioritized culture(s) in 0.000223 seconds
[2025.03.11-16.23.44:947][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.03.11-16.23.44:947][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.03.11-16.23.45:005][ 0]LogMoviePlayer: Initializing movie player
[2025.03.11-16.23.45:011][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9C0BE2075F7D40B18000000000003000 | Instance: C99FF72E4E0190927B1D4FA415F0BA34 (ADMINISTRATOR-10688).
[2025.03.11-16.23.45:043][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2025.03.11-16.23.45:044][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2025.03.11-16.23.45:046][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.03.11-16.23.45:049][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png’ error.
[2025.03.11-16.23.45:049][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2025.03.11-16.23.45:057][ 0]LogUObjectArray: 26704 objects as part of root set at end of initial load.
[2025.03.11-16.23.45:057][ 0]LogUObjectArray: 334 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2025.03.11-16.23.45:057][ 0]LogUObjectAllocator: 5884608 out of 0 bytes used by permanent object pool.
[2025.03.11-16.23.45:057][ 0]LogUObjectArray: CloseDisregardForGC: 26704/26704 objects in disregard for GC pool
[2025.03.11-16.23.45:067][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 25575 public script object entries (668.00 KB)
[2025.03.11-16.23.45:068][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2025.03.11-16.23.45:068][ 0]LogEngine: Initializing Engine…
[2025.03.11-16.23.45:073][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.004 s
[2025.03.11-16.23.45:177][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.03.11-16.23.45:177][ 0]LogInit: Texture streaming: Enabled
[2025.03.11-16.23.45:177][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2025.03.11-16.23.45:177][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2025.03.11-16.23.45:180][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.03.11-16.23.45:181][ 0]LogAudio: Display: AudioInfo: ‘OPUS’ Registered
[2025.03.11-16.23.45:257][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2025.03.11-16.23.45:257][ 0]LogAudio: Display: AudioInfo: ‘OGG’ Registered
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: AudioInfo: ‘PCM’ Registered
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: AudioInfo: ‘BINKA’ Registered
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: AudioInfo: ‘RADA’ Registered
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.03.11-16.23.45:258][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.03.11-16.23.45:258][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.03.11-16.23.45:313][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2025.03.11-16.23.45:378][ 0]LogAudioMixer: Display: Using Audio Hardware Device Altoparlanti (spacedesk virtual Speaker)
[2025.03.11-16.23.45:379][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2025.03.11-16.23.45:382][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2025.03.11-16.23.45:382][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2025.03.11-16.23.45:384][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.03.11-16.23.45:384][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.03.11-16.23.45:385][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.03.11-16.23.45:385][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.03.11-16.23.45:385][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.03.11-16.23.45:385][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.03.11-16.23.45:385][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2025.03.11-16.23.45:819][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2025.03.11-16.24.45:841][ 0]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2025.03.11-16.24.45:841][ 0]LogMemory: Platform Memory Stats for Windows
[2025.03.11-16.24.45:841][ 0]LogMemory: Process Physical Memory: 912.63 MB used, 923.12 MB peak
[2025.03.11-16.24.45:841][ 0]LogMemory: Process Virtual Memory: 1150.17 MB used, 1152.71 MB peak
[2025.03.11-16.24.45:841][ 0]LogMemory: Physical Memory: 19006.58 MB used, 13654.86 MB free, 32661.44 MB total
[2025.03.11-16.24.45:841][ 0]LogMemory: Virtual Memory: 26704.55 MB used, 28827.44 MB free, 55531.99 MB total
[2025.03.11-16.24.45:841][ 0]LogWindows: Error: === Critical error: ===
[2025.03.11-16.24.45:841][ 0]LogWindows: Error:
[2025.03.11-16.24.45:841][ 0]LogWindows: Error: Fatal error!
[2025.03.11-16.24.45:841][ 0]LogWindows: Error:
[2025.03.11-16.24.45:841][ 0]LogWindows: Error:
[2025.03.11-16.24.45:855][ 0]LogExit: Executing StaticShutdownAfterError
[2025.03.11-16.24.45:860][ 0]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2025.03.11-16.24.45:860][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2025.03.11-16.24.45:860][ 0]LogCore: Engine exit requested (reason: Win RequestExit)