Fatal Error: ToString and ServerReplicateActors_BuildConsiderList

Hey dude, thanks for the response again! You’re absolutely right and I probably should have already tried this technique. I’ve commented a lot of code and tried to see if any of those systems were the problem but with no luck. This seems like a good logical next step.

Up to this point I’ve felt like it was a replicated variable or something thag was likely causing it but I guess I dont see why that would cause a whole actor to be null. Whats weird to me is this game has worked as a packaged build many many times before. I did some modifications to the MatchState enums, HUD, and animations. I’m like 99% sure one of those things is causing it but even after commenting code, recompiling, repackaging I cant seem to find it.

I will test your solution later today and we’ll see!