Fatal Error in Packed Game Unreal Engine 5.6.1

can you tell me which settings you’ve changed? i’m short on time to look at the diff myself.

I compared the two files and found the following differences:

Important Differences:

  1. PhysicsSettings - Substepping:

    • Error file: bSubstepping=True

    • Normal file: bSubstepping=False

  2. PhysicsSettings - SubsteppingAsync:

    • Error file: bSubsteppingAsync=True

    • Normal file: bSubsteppingAsync=False

  3. PhysicsSettings - PhysicsPrediction structure:

    • Error file: Simpler structure (bEnablePhysicsResimulation=False)

    • Normal file: More detailed structure (bEnablePhysicsHistoryCapture=False and additional settings)

  4. PhysicalSurfaces order:

    • Error file: Asphalt → Dirt

    • Normal file: Dirt → Asphalt

  5. D3D12TargetedShaderFormats:

    • Error file: Only PCD3D_SM6

    • Normal file: Both PCD3D_SM5 and PCD3D_SM6

  6. WindowsTargetPlatform settings:

    • Normal file has bGenerateNaniteFallbackMeshes=True, Error file doesn’t have it
  7. Renderer Settings:

    • Error file has additional renderer settings (ray tracing, nanite, lumen, etc.)

    • Normal file doesn’t have these settings

man don’t use gpt on me…

i need to know the actual diff, not the summary. i had to do it myself with rider.

it has a ton of different changes, some with rendering some with physics.

i’d recommend to change some and test, until you can isolate which setting is affecting your project. you can start changing a few at a time, then change one at a time.

then you might be able to determine what’s causing the issue. since you seem to be crashing on one when setting the rhi parameters i would be inclined to say it’s a rendering feature, maybe nanite.

i ran out of time sorry, i need to leave now. good luck.

okay thanks for your time

1 Like