Recently and suddenly a project I work on, together with another person connected to source control, stopped being able to open two specific levels. The error only seems present on my end. It happened a bit after doing a get from my collegue, but probably not because of it because I could open his submits a couple of times, and after reverting everything, the problem remained. Migrating to another empty project seems to fix the issue, but zipping up the project and opening that results in the same problem.
Update:
My collegue had accidentally placed a skybox texture referenced by the persistant map in the local engine folder (not in source control). This possibly had nothing to do with it as it was two sublevels that could not be opened, but worth mentioning.
Another, more important thing is that the migration worked because that project had no virtual textures activated. Setting “Enable virtual textures for anisotropic filtering” to false fixes the crash on my end. But it’s curious that my collegue doesn’t experience the problem with it activated.