Exception thrown: read access violation.
this was nullptr.
I’ve spent days now trying to find the source of the problem, but I’ve not been able to narrow it down yet. Here are some more error details from debugging in visual studio:
--- h:\unrealengine-release\engine\source\runtime\engine\private\physicsengine\physicalmaterial.cpp
#if WITH_PHYSX
PxMaterial* UPhysicalMaterial::GetPhysXMaterial()
{
00000001410CCD20 push rbx
00000001410CCD22 sub rsp,20h
if((PMaterial == NULL) && GPhysXSDK)
00000001410CCD26 cmp qword ptr [rcx+68h],0 (<------BREAK POINT)
> Game-Win64-Shipping.exe!UPhysicalMaterial::GetPhysXMaterial() Line 114 C++
Still working on reproducing this issue…