Hi xCANadan,
There’s no real fast way of spawning actors - if most of them are just Static Meshes - you can create instances.
I’ve just built a system that makes that kind of thing easy - you build up actors into reusable blueprints, then you can assimilate them into single actors - it takes care of things like instancing them too - and it has options for spawning from the construction script:
The fastest thing you can do - is create one instance of objects you’re wanting and then move them to where you are with a trigger - moving is much faster - that’s something else it can do.
rdBPtools and rdInst: