But also the fact that you can make a multiplayer game, also doesn´t guarantee it´s success, many AAA studios release multiplayer games, and 1 to 2 years after, their servers stop working because they just failed to sell well, or they do sell, and then 80% of the people want a refund after the release week…LOL,
Sometimes smaller projects with a simpler approach make crazy sales in days (the thing is… not many stores approve simpler games, with lower indie quality, not sure why… Epic should, there is a market for every game out there, some android games sell 50K per day, without crazy graphics), some people think that since Fortnite makes billions, copy pasting that idea, changing the scenario and mechanics is going to work, well no… games like that sometimes rely on lots of marketing, crazy strategies and promo budgets, if you do have a six figure budget to directly compete with the best, then I would say: try. If you don’t, you won’t even have the time to do all that, instead, make a game that feels unique, and interesting, believe me… people don’t care about UE5 ultra realistic or amazing graphics… If so, then why even Battlefield 2042 sometimes has the worst graphics ever…LOL, people cares about gameplays, they don’t mind if your game has 200 ultrarealistic levels or just 5, but 5 amazing ones that people will remember after they play, either because of style or how interesting they are.