Are there properties to adjust the day / night duration… how long each state last during the total 24 hours?
Yes, You can use SunVisibleDuration to control this.
Any new features for 4.21?
Some warnings shown when packaging in 4.21:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_FogColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_StarsColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_MoonColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_SunColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_CloudsSecondaryColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_CloudsBackgrundColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_CloudsLowerColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_CloudsUpperColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_SkyLowerColor
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_SkyUpperColor
Just finished the update of my second package “Aquatic Surface” I’m back in the Fast Sky project now
I’m planning a few changes in the next update:
- Soft ‘fluffy’ clouds
- Gradients quality improvements.
- Replication optimizations
- More advanced example maps
https://preview.ibb.co/dHLFnq/fuffy.jpg
I’m working on weather conditions (rain/snow) implemented fully on the materials (no particle system) very fast and infinite range but it will be probably a separate pack.
Thank you for info about the warning I will take a closer look.
While it looks really good, I’d love to see stylized water that looks amazing and also works with forward renderer in PC / mobile (ES2) VR. Any chance you have something like that planned (as a separate Marketplace asset perhaps) ?
Aquatic Surface works with forward rendering (VR and mobile) and it could have stylized look after some modifications. It’s closer to update than duplicate as separate a package.
I’ve just added the stylized water effect to features list on trello Trello
Sweet.
I am thinking about something along these lines:
https://cdnb.artstation.com/p/assets…gif?1527850545
https://static-2.gumroad.com/res/gum…etina/Hero.jpg
Does Aquatic Surface perform well on mobile VR (Oculus Go) ?
I hope to see the tropical clouds, big ones, it will look great! Great work!
I missed the last promotion, when will the next promotion be, it has been in my shopping cart for a long time.
I can’t tell you how soon it will be
I will buy it soon, I can’t wait, do you have a discordapp channel? For later support,More convenient to communicate
I don’t have a discordapp channel. There are already 4 places where I’m helping with issues - marketplace comment sections, forum, documentation site, email - you can choose one of this and be sure that I will answer.
Don’t miss the sale this time
Thank you, Sir, I just saw the news of the autumn promotion. I can’t believe it. I have bought it immediately and will give you five stars soon.
Keen to see this get sorted… !
It’s first open, after resave everything is fine so you don’t need to worry about this warnings.
I believe that it is more important to support backward compatible packages for 4.18 than create a separate branch of the project for this warnings.
Version 1.7 of Fast Stylized Procedural Sky is almost ready and it will be something huge:
- optimized replication
- sun color saturation and new shiness
- moon color and new shiness
- the planar UV mapping for clouds added
- optimized sun
- fluffy clouds parameter added
- updated sky gradient colors
- new better clouds textures without tiling
- added on weather change events (useful for rain/snow/ect.)
- updated weather parameters
- better background clouds lighting
- customized sunset example map added
- updated background layer lighting
It’s my Christmas gift
Sweet, thanks! I hope it still runs lightning fast on mobile / mobile VR :o
Yes, it will work on mobile, material uses almost the same number of instructions so you should not notice any FPS drop related to this changes.
Version 1.7 is already available on the marketplace with additional 5 examle maps.
Indeed a great Christmas gift. Thank you!