Fast Stylized Procedural Sky

It’s good practice to transform skydome actor to the camera position. In some cases, you can achieve the better effect by moving only on X and Y axis, the Z stays constant.

If you have different settings for each map then you can use SetPresetExternal/SetPresetIndex and SetTime to do some transition.

I’ve never tried this system with World Composition but I will think about better support for this feature. Thanks! :slight_smile: