Knowledge Base: FAQ: Debugging, Optimization, and Profiling

FAQ includes content originally written for UDN.
What is generally considered too much for mobile devices in terms of texel density and draw calls, and what are the best techniques for optimizing “high detail” content f…

https://dev.epicgames.com/community/learning/knowledge-base/a3DR/unreal-engine-faq-debugging-optimization-and-profiling