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Falcon Survival / We make Difference.

Hi, guys

I am creating a Open World / Zombie

I hope to have a competent team, who hear the players, and understand Them.

This will be a paid game but cheap very cheap at first to prevent hackers but in the beta version will price increase

We will invest most of the game in the optimization and anti cheat
What did I need more is

CEO / Developer
Has experience modeling work in All stages of a production, in the development of the architecture that links all of the areas together.

Dev / GFX
Has experience modeling work in earlier stages of a production, in the development of the architecture that links all of the areas together.

Support / Community Manager
Should be comfortable with using and/or developing techniques to keep pushing boundaries to create stunning results for our global list of clients and to develop custom tools to improve our artists’ workflow.

Will have an aptitude and desire for learning new software.

Will demonstrate reliability, professionalism and dedication.

Will successfully manage multiple priorities, work under deadlines and have the capacity to approach problems effectively and creatively.

Will have the ability to work with other team members to meet goals and deadlines,

Will communicate, both verbally and in writing, ideas clearly and effectively.

Support, Marketing & Application Manager

Will communicate, both verbally and in writing, ideas clearly and effectively.

Basic understanding of anatomy a must!

3D Modelling

Portfolio of successfully released games on PC, game console(s) or the casual gaming space such as Facebook.

Demonstrated and proven experience with all aspects of game development lifecycle from concept thru release.

Experience with version control, project- and repository-management.

Strong background and deep understanding of 3D programming, physics, kinetics, mathematics, computations, algorithms, classes, and OOP design approach.

Experience with other scripting languages such as JavaScript, LUA, Perl and Python desired

Experience with web-technologies such as PHP MySQL database back-ends.

Experience with other game engines such as Torque and UDK preferable

Experience with 3D packages such as 3ds Max and 2D packages such as Adobe Photoshop

Experience with HTTPS, socket development and programmin

Experience constructing meaningful dialogue in a game environment.

3D Modelling / GFX

Portfolio of successfully released games on PC, game console(s) or the casual gaming space such as Facebook.

Demonstrated and proven experience with all aspects of game development lifecycle from concept thru release.

Experience with version control, project- and repository-management.

Strong background and deep understanding of 3D programming, physics, kinetics, mathematics, computations, algorithms, classes, and OOP design approach.

Experience with other scripting languages such as JavaScript, LUA, Perl and Python desired

Experience with web-technologies such as PHP MySQL database back-ends.

Experience with other game engines such as Torque and UDK preferable

Experience with 3D packages such as 3ds Max and 2D packages such as Adobe Photoshop

Experience with HTTPS, socket development and programmin

Experience constructing meaningful dialogue in a game environment.

Mapper / GFX

Portfolio of successfully released games on PC, game console(s) or the casual gaming space such as Facebook.

Demonstrated and proven experience with all aspects of game development lifecycle from concept thru release.

Experience with version control, project- and repository-management.

Strong background and deep understanding of 3D programming, physics, kinetics, mathematics, computations, algorithms, classes, and OOP design approach.

Experience with other scripting languages such as JavaScript, LUA, Perl and Python desired

Experience with web-technologies such as PHP MySQL database back-ends.

Experience with other game engines such as Torque and UDK preferable

Experience with 3D packages such as 3ds Max and 2D packages such as Adobe Photoshop

Experience with HTTPS, socket development and programmin

Experience constructing meaningful dialogue in a game environment.

You do not need to know as much as the 3D Modeling but need to know.

You need to know how to create completely open world maps and professinal items , trees , houses, bridges , cities , forests

This will be our story

Welcome to the world of Falcon Survival, hit by a new and presently unknown infection Which Has Wiped Out most of the world’s population. You are one of the few que have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.

This is Falcon Survival, this is your story.

Falcon Survival is a gritty, authentic, open-world survival horror hybrid-MMO game, in Which players follow a single goal: to survive in the harsh post-apocalyptic landscape the long As They can. Players can experience powerful events and emotions Arising from the ever evolving-emergent gameplay. There are no superficial tips, waypoints, built in tutorials or help given Beheerder to players. Every decision matters, there are no save games in extra lives, every mistake can be lethal. If you fail, you lose everything and you need to play again from the beginning with nothing but your wits, and your two hands. Fight the hostile environment, where every other player can be friend or foe and nothing can be taken for granted.

And Do FriendShip, build your base, explore the world with your clan

Gameplay

The player was born in a random point in Zombie City map, fictional post-Soviet region in which the game is set, and must then survive the zombie apocalypse with the use of various essential items such as food, water, bandages, sidearms and firearms. Such items are scattered throughout the land, houses and other buildings, such as military bases and hospitals.

The player can engage both zombies and other players to survive. An important aspect of the game are the interactions between players, which can be hostile, marked by exchanges of fire, or friendly, marked by cooperation and exchange of items.
One of the focuses in the game is in keeping fed, hydrated, dry, and healthy. Food is available in markets and homes, as well as wildlife. Water can be adiquirida in homes, markets, water sources, rivers, lakes, and sea. Food rotted can sicken the player. Injury by shooting, melee weapons, zombie attacks, or falls may cause loss of blood, which can be recovered by consuming food or the use of medical equipment and blood transfusion. hydration levels, food, and other “stats” can be accessed by the player’s inventory. military equipment such as high-powered rifles, machine guns, telescopic sights, helmets and military clothing, and ammunition can be found at military bases and camps, as well as airports. The game is generally considered step-slow, with long periods of relatively low activity in which the player moves from city to city, or waiting in a high position for observation or engagement to long distance with the use of high-powered rifles, usually with telescopic sights.
The game will be used by professional programs Unreal Engine 4
I’ve done the map and I’ll write to it … Create a channel to give the news and updates …
MMO RPG ACTION
Massive Multiplayer Person 1 and Person 3rd, action, FPS, adventure
The player can engage both zombies and other players to survive. An important aspect of the game are the interactions between players, which can be hostile, marked by exchanges of fire, or friendly, marked by cooperation and exchange of items.
One of the focuses in the game is in keeping fed, hydrated, dry, and healthy. Food is available in markets and homes, as well as wildlife. Water can be adiquirida in homes, markets, water sources, rivers, lakes, and sea. Food rotted can sicken the player. Injury by shooting, melee weapons, zombie attacks, or falls may cause loss of blood, which can be recovered by consuming food or the use of medical equipment and blood transfusion. hydration levels, food, and other “stats” can be accessed by the player’s inventory. military equipment such as high-powered rifles, machine guns, telescopic sights, helmets and military clothing, and ammunition can be found at military bases and camps, as well as airports. The game is generally considered step-slow, with long periods of relatively low activity in which the player moves from city to city, or waiting in a high position for observation or engagement to long distance with the use of high-powered rifles, usually with telescopic sights.
I’ve done the map and I’ll write to it … Create a channel to give the news and updates …

Desired Skills / Extras

Has experience modeling work in earlier stages of a production, in the development of the architecture that links all of the areas together.
Should be comfortable with using and/or developing techniques to keep pushing boundaries to create stunning results for our global list of clients and to develop custom tools to improve our artists’ workflow.
Will help shape the future of mobile communications software with our unique company.
Be able to juggle the various demands on time, focus on the task at hand and stay calm under pressure.
Will have an aptitude and desire for learning new software.
Will demonstrate reliability, professionalism and dedication.
Will successfully manage multiple priorities, work under deadlines and have the capacity to approach problems effectively and creatively.
Will have the ability to work with other team members to meet goals and deadlines,
Will communicate, both verbally and in writing, ideas clearly and effectively.
Basic understanding of anatomy a must!
Job Description:
Expert knowledge of the Unity game engine
C++ specialist
Unreal engine 4
Portfolio of successfully released games on PC, game console(s) or the casual gaming space such as Facebook.
Demonstrated and proven experience with all aspects of game development lifecycle from concept thru release.
Experience with version control, project- and repository-management.
Strong background and deep understanding of 3D programming, physics, kinetics, mathematics, computations, algorithms, classes, and OOP design approach.
Experience with other scripting languages such as JavaScript, LUA, Perl and Python desired
Experience with web-technologies such as PHP MySQL database back-ends.
Experience with other game engines such as Torque and UDK preferable
Experience with 3D packages such as 3ds Max and 2D packages such as Adobe Photoshop
Experience with HTTPS, socket development and programmin
Experience constructing meaningful dialogue in a game environment. 
A passion for the horror genre.
Ability to produce a solid, yet flexible plot that ties in, and expands upon our existing gameplay and story content. 
Self motivated and determined to produce quality content. 
Native / Fluent English speaker.
Free Time to Play and Look for bugs 
Friendly
Trustly guy

This is a more organized topic First the team is Non Commercial Collaboration, when the game starts to profit , we divided the money in % but all donations money goes to project All!

Skype ; nikojouluax2001

And The forum game is already donne guys
:slight_smile:

Forum :slight_smile:

many feautures goodluck (=