Hello,
I created a fake interior using a cube map, but the furniture appears distorted. I’m unsure how to ensure the furniture appears correctly shaped.
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I attempted to follow the example provided in the “City Sample Buildings”. I experimented with altering the cubemap, interiorColor, and interiordepth parameters of the window material. However, I’m uncertain about creating the interiorColor and interiordepth textures.

I’ve looked into other methods for guidance, but I haven’t made any significant progress. Therefore, I would appreciate some assistance.