Very interesting and useful, only thing is, it’s quite demanding.
I tested on my setup and my frames could take to a 20 fps hit and in the shader debug (press F5 during gameplay) I could see it is very intensive.
I got a very similar result but way less demanding by just tweaking some values and using a single block/sheet instead of multiples sheets. The only real problem is that you cannot use this if you want your camera to be in the fog as it will break the illusion.
Also you wont need a blueprint actor for this, since its just a material. You can use any mesh and it should work
So all I did is :
- Uncheck the Two Sided Material
- Set the Opacity around 0.95
- Set the Depth Fade to around 500 (You will have to play a lot with this one to get the right look you are looking for)
and that’s pretty much it. I personally used a block, because using a plane, it can break the illusion if the player is able to see the side or “start” of the fog.
