Can confirm - I switched my own project (a fairly simple BP-only game) to arm64 and everything seems to work great. (Minus some unrelated rendering problems.) I think for now I will have to simply drop armv7 support but obviously that’s not a real solution. But it’s good that Epic is aware of this issue and is working on something - I’d hope it gets rolled into 4.25.5 but wouldn’t be surprised if it got pushed to 4.26.
Thanks a bunch!