Hello!
Reproducing it in a new project was fairly easy for us, I’ll send you a link to our example project!
Note that (at least for us), the issue only happens with Armv7 builds. The Arm64 builds do not share the same problem.
We’ve managed to work around it in our project, but our solution is not exactly ideal, so we’re currently talking directly with Epic about this over on UDN. So far we’ve received no concrete solution though, but I’ll keep you posted in case we do get something.