Yes. But it is good to know that there is no redirector to be “fixed”. This seems like a pointer issue somewhere in unreal itself after fixing up redirectors when have a struct moved and changed while not being processed in all dependencies.
Yes. But it is good to know that there is no redirector to be “fixed”. This seems like a pointer issue somewhere in unreal itself after fixing up redirectors when have a struct moved and changed while not being processed in all dependencies.