Failed to import - Multiple Bone Roots - 3DS Max

hey,

i honestly think that its a max thing as the max exported mannequin did not work in other software aswell. the unreal one i could import without problems anywhere. i have logged this as bug with autodesk.
@swolf can you perhaps try the test with the mannequin in 2015? just bouncing the fbx between max and unreal engine.

thanks