hey jimd667,
thanks for the reply!
thing is, all the objects are placed inside the world editor and are not spawned. if i pick them up, they get set to hidden and written into the inventory array. and when i load a game they also just get set to hidden (and collision & tick disabled). and in game it works. all the items are in my inventory and are hidden in game.
it’s just that the outputlog gives me a LogUObjectGlobals:Warning: Failed to find object 'Object None.None everytime i save a second time.
having no save at all, then picking something up and saving the game, i get no warning in the outputlog.
saving a second time with something in my inventory gives me the warning, as well as loading a game, when something is inside the inventory.
so i guess it has something to do with the way i save the array with load game from slot (because the first time, when there is no save, i use the create save game object it gives no warning) and also the way the array gets loaded. all the other things i load (bools & positions) work without problems, just not this array.
i attached a screenshot of my save&load bp, three posts up. do you think i made a mistake there?
thanks again for the answer and have a nice day.