Sounds like a corrupt reference to me:
UFunction* UObject::FindFunctionChecked( FName InName ) const
{
UFunction* Result = FindFunction(InName);
if (Result == NULL)
{
UE_LOG(LogScriptCore, Fatal, TEXT("Failed to find function %s in %s"), *InName.ToString(), *GetFullName());
}
return Result;
}
When / where do you get this error? It might be a broken blueprint node referencing a deleted / broken / renamed function.