failed to build

Just leave it here

In my case (UE 4.27) the error is appeared for blueprint had a variable the parent C++ class with the changed type than was at the moment of creating blueprint.
To resolve are two ways:

  1. Is the complex way. Rename the C++ variable to temporary name and re-save the all blueprints derived from C++ class and ALL child blueprints. Then rename the C++ variable back and repeat re-save process of blueprints.
  2. Is the simple way. Just rename the C++ variable to new name differ from previous.
    I used the second way :slight_smile:

Possible the case of the topic is the same as my.
Need to rename the variable with ‘Arrow’ name of the parent C++ class of the ‘BP_Character Recorder’ blueprint