Failed: FMath::IsFinite(TexelFactor) | Vertex Painting?

@buscas31 solution from the link, I turned off Texture Streaming in Project Settings > Rendering and the Error: Ensure condition failed stopped happening. But I would prefer to have Texture Streaming turned on.

I was able to make the error stop by just re-saving the level as a new level. I got saving errors, but I just hit continue. The level now doesn’t trigger the error when loading.