Fadein Fadeout

Well at least we figured out why it wasn’t working! I’ll file a bug report so that we can look into the odd GearVR behavior.

In the meantime, we can try a different approach and set up a fade animation using UMG. Here are the steps:

  1. Create a new widget blueprint
  2. Delete the canvas panel from the hierarchy and replace it with an Image
  3. Click the white rectangle and change it to black in the details panel
  4. Create a UMG animation to transition the opacity from 1 to 0, similar to the sequencer animation we tried before.

  1. Create the following blueprint in the Graph tab.

Now you should be able to add the widget to your viewport when your level loads, and it will fade away before removing itself from the screen.

You could implement something similar to do a fade out as well, if you wanted. Let me know if you run into any trouble.

Best,

Cody