I was talking about the 4D hardware, not the kinect.
Anyway Intel released a new depth camera which you can find here.
I mentioned Playmaker because you said that you would want to use the plugin you linked but you couldn’t replace the default character. If you can “link” using playmaker or good old coding you’re able to transfer 1:1 the movement from one actor ( the default character from the plugin ) to the other one ( your custom character ) and you can have realtime facial animation inside Unity. It’s a trick, not a solution, if you want to do custom solution you have to dig into the SDK.
PS: both Kinect and Kinect2 have 30fps, which is terrible for realtime facial animation. A good solution is a camera which can output 60-120fps, because it capture all the small movement on the face…
Yes, kinect has the depth maps but its still at 30fps, thats the main problem.