Facial animation with face bones.

You need to create a pose asset, which is derived from a baked animation you create in Maya, where for each frame you set a face pose ( mouth open, look up, and so on ).
I think that if you name each of the poses with the corresponding pose name ( using ARKit as reference for the names ) you should be able to trigger the facial rig accordingly, but using joints instead of morphs.

Pose Asset documentation