FACEFX Studio professional is one program I can think of but it costs $899 for the license and you have to pay that in order to unlock the save and export functions on their software.
FACEROBOT from Adobe its not avaliable anymore because the link is broken.
FACE PLUS (3d Animation capture program by mixamo), only works if you have Unity PRO License (that’s about $125 dollars a month I think) and will not work with version 5 of the unity engine. And I don’t know if that works with a standard web cam or if you need a special web camera for that plugin…
PAPAGAYOS. I wish the Blender Plugin for this program inserted in all the blender shape keys in for you and then you can just tweak the shape keys afterwards and export it out to Unreal Engine… But unfortunately you have to manually create all the basic shape keys for it in Blender before it can use the dat file of your audio and that I can’t do at the moment because of the problem I’m having with the bones in the armature of my army guy face bones all facing the wrong way in my rig when I try to load up my blend file.
Does anyone on here know how to correct the bones in the armature so the face bones are facing the right way? They should not look like this. I do not know how to fix this.
ROOT BONE MISSING IN SKELETON AFTER AUTO RIGGING IT WITH (MIXAMO). Fixed it by following Nannestad’s advice in his tutorial to rename the Armature to Root then re-export. But in doing so it invalidates all other preloaded animations, so once the skeleton has been fixed, then you have to fix up each animation as well to add in the missing root motion.
DAZ 3D STUDIO: I also looked at Daz 3d Studio, but the license is not suitable, it seems you can only use those models only in
other Daz 3d products.