Fab Development Update March 26 - Comments threads, UE Plugin & UX updates, and more

When users need a character, they prioritize a nice looking 3D model. If this model is animated or not is much less important.
Users can’t thoroughly search for characters because half of them are inside 3D models>Characters and the other half in Smart Assets>Characters.

We require a separate Characters category, with all Characters inside, where users can optionally filter for already animated characters or not.

Same with Props and Environments.
We have 3D models>Scenes and Smart Assets>Scenes and Tools & Plugins>Procedural Systems and an Environment category.
After months, many assets are still misplaced between those categories.
A new FAB user has no clue what the differences between them are and can’t quickly find a needed asset.
UE marketplace categories of Environment and Props were obvious and useful.

Adding an animated / interactive / modular optional filter along with adding a new Environment Creation Tools category would be much better.

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