Fab Development Update March 26 - Comments threads, UE Plugin & UX updates, and more

A filter for rigged characters using the UE5 skeleton would be useful as well. As of now , it can be very confusing as which are rigged to UE5 skeleton or not. I mean , its not overly difficult to retarget , but if you want to add a character with a skeleton into a UE5 project that already has 100’s of animations and references , then you want to be able to just assign or replace skeleton and essentially just swap it in without any bone errors or other difficulties.