FAB Asset missing manifest won't download

This is a big issue for Linux users, because Linux compatibility is more often not set than it is.
But packs that are Meshes/Materials/Blueprint always worked for me in Linux. No matter if Linux compatibility was set. The only thing that might be a Problem is C++ Plugins. They only work when they provide the source, and sometimes some manual fixes are needed.

It might be a better solution to show a Message that the asset might not be compatible, but allow the user to import it anyways.

That makes sense - thanks for sharing your experience. I’ve passed that feedback on to the team.

I’m currently also facing the issue, I tried adding a few assets, but for most of them I got the LogFab: Error: Invalid Manifest then after restarting it switched to LogFab: Error: Invalid pack - either contains a uproject or a uplugin file but then the first error happened again.

How can I add these assets now or what do I need to do?

Also there should be at least an error message in the UI to show that something went wrong.

I’m dealing with the same thing on MacOS, I found mitmproxy (github) project that allows proxying the request, but yeah, I think you should be able to override it as a user, a warning makes sense, but manually having to install a mitmproxy to get this to work seems odd since you also can’t download the assets in the store or anywhere else!

Could you please share the URL(s) for the product(s) that you were attempting to access?

We are having trouble the same issue with these two:

Mongo Survival RPG Engine
https://www.fab.com/listings/e61323ca-e56e-45d6-ab54-a78356260459

MEGR Characters (Female Heroine 02)

https://www.fab.com/listings/e67d23af-078a-4b48-bf3e-459f8d71555c

The message is:

LogFab: Error: Invalid pack - either contains a uproject or a uplugin file

Platform is UE 5 on Windows 11.

We are wondering what we should do next. We have several hundred dollars invested in products that we can’t use because of this problem.

Is this something the vendor can fix? Should we demand a refund if it is not fixed?

Is there any way to download the package manually and import it into Unreal?

Thanks!

Did you figure out what to do? We are experiencing a similar issue with a purchased plugin.LogFab: Display: Base Url https://cloudflare.epicgamescdn.com/Builds/Rocket/Automated/EnginePlugins/BoundingBox2D/CloudDir,https://epicgames-download1.akamaized.net/Builds/Rocket/Automated/EnginePlugins/BoundingBox2D/CloudDir,https://download.epicgames.com/Builds/Rocket/Automated/EnginePlugins/BoundingBox2D/CloudDir,https://fastly-download.epicgames.com/Builds/Rocket/Automated/EnginePlugins/BoundingBox2D/CloudDir LogFab: Error: Invalid pack - either contains a uproject or a uplugin file

The status of EMP-14755 changed to ā€˜Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.