Fab actor source files stored in AppData?

I was testing out pulling some quixel assets from the Fab plugin to see if it can fit into virtual production workflows, but I was running into issues where those fab assets don’t replicate properly on the separate render machines. I tried to trace back the problem and it seems like the issue might be that Fab assets (meshes, mats, and textures) Source Files are stored in in temporary user data???

This causes problems because those project folders are no longer self contained so they don’t properly sync over to other machines in the system and those objects come out as blobby and untextured on render nodes. Is there a fix for this?

Thx