Eyes Look at camera

Thank you for clearing that up!

I need to know as much as possible (your skill, experience, issues, etc.) before I can give an informed response.

What you would have to do is create EYE BONES that are parented by the HEAD BONE. You can look up BONE HIERARCHY to learn how to do this. If you change the hierarchy, then whatever bones are CHILDREN of the EYES will translate with respect to the eyes.

So, to reiterate:

  1. Model Eyes
  2. Edit skeleton to include EYE BONES that are attached to the HEAD BONE (If you modeled in another program like Blender, then you’ll need to look up SKELETON BONE HIERARCHY for that platform.)

You can see how the FINGERS are parented to the HAND BONE. Documentation on how to add CHILD BONES is here:

Skeleton Editing in Unreal Engine | Unreal Engine 5.3 Documentation.

  1. Once you have successfully done that, you can follow this elegant thread: