EyeRoll

I was wondering … what would run faster in game. Instances or merged actors’ mesh. What do you guys think?

I haven’t compared the two methods so I have no idea. My instinct just tells me that a merged into one single mesh would probably be faster and better to use.

The other issues with instances are that they are very hard to move around and transform because they don’t have transform widgets in the viewer and of course would all have the same tops.
Here the wall pieces each have a slightly different “broken top” so you don’t see too much repeating.