Hello Team,
I’m facing a texture quality issue in Unreal Engine after importing two MetaHuman characters.
- One is a default MetaHuman character, which looks great in the engine.
- The other is a custom MetaHuman that I created using MetaHuman Creator. While it appears realistic in the browser preview, after importing into Unreal Engine, its textures look low-quality compared to the default character.
Both characters look the same in the MetaHuman Creator (high quality), but in Unreal Engine, only the default character maintains good texture fidelity. The custom character’s textures (especially the face and body) appear blurry or lower resolution.
I’ve already tried adjusting scalability settings and checking LODs, but the issue persists.
Could you please guide me on:
- Why this difference occurs?
- How to maintain high texture quality for custom MetaHumans in Unreal Engine?
Thank you for your assistance.
Best regards,
[Your Name]