exture Quality Issue After Importing MetaHuman Characters into Unreal Engine

Hello Team,

I’m facing a texture quality issue in Unreal Engine after importing two MetaHuman characters.

  • One is a default MetaHuman character, which looks great in the engine.
  • The other is a custom MetaHuman that I created using MetaHuman Creator. While it appears realistic in the browser preview, after importing into Unreal Engine, its textures look low-quality compared to the default character.

Both characters look the same in the MetaHuman Creator (high quality), but in Unreal Engine, only the default character maintains good texture fidelity. The custom character’s textures (especially the face and body) appear blurry or lower resolution.

I’ve already tried adjusting scalability settings and checking LODs, but the issue persists.

Could you please guide me on:

  • Why this difference occurs?
  • How to maintain high texture quality for custom MetaHumans in Unreal Engine?

Thank you for your assistance.

Best regards,
[Your Name]

Hello there @harshil_kansara1!

Checking around the UE community, and considering you have already adjusted both scalability and LOD settings, the most likely cultrip for this scenario would be texture streaming.

Find the textures associated to your custom character, open them in editor, and check under Texture > Texture Streaming, then see that Never Stream is not checked. As well, ensure that LOD Bias is set to 0. Finally, confirm if Virtual Texture Streaming is checked on these textures.

For further options to test, like adjusting the texture pool, please follow the community guide below: