Extreme Bullet Drop on "Simulate Physics"

Sorry, forgot to mention the blueprint way! It’s just variables on the decal actor themselves. This is how you’d change that in BPs:

Perfect, I set it to 0.0000003 (for now) :sunglasses:

Thanks again !

Im sure you’ll probably hear from me sometime over the weekend as I just got a modular charter pack and gun pack and need to figure out how to work it with my current skeleton and animation blueprints.

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