Extracting poses from animation sequence for use in aim offset?

Alonzo Machiraju wrote:

“I’ve found a solution to my original predicament and subsequent one in the at https://.unrealengine.com/showthread.php?53471-UNPAID-Chop-the-animations-up”

(I deleted my original answer to avoid confusion for people with the same question in the future.) It is possible to split up an animation in the editor by following these steps:

  1. Create a copy of the animation you are going to extract smaller animations from
  2. Open the copy
  3. Pause the Animation
  4. Drag the time Slider to the beginning of the animation you want to extract
  5. Right click on the timeline and an option to delete sets of frames will appear
  6. Delete all frames before the animation you want to extract
  7. Drag the time slider to the end of the animation you want to extract
  8. Right click on the timeline to bring up the delete frames option again
  9. Delete all the frames after the animation you want to extract
  10. Name this animation and repeat these steps for each animation you want to extract from the original

Thanks again, Alonzo, for posting the solution you found on the .