External Files on Blueprint Script

Hi everybody.

I’m learning UE4 Blueprint Script and I have a idea but I don’t know if that is possible to make. I have a folder on my WAMP SERVER and it has a folder called ( Static Mesh ). My idea is create a button on my UE4 widget and when It’s pressed it import my Static Mesh from my folder to my scene. It’s possible ?


OBS: because my game will be too heavy, so I thought I would import the static meshs and put in scene in real time, without building next to the game. If you know another solution or any idea will be welcome.


123554-instruction.png

Please, help me.

Thank you.

You can’t do that with Blueprint. C++ only.

You can’t use UEditor source code in runtime (game), since that violates EULA. (FBX loader)

You could load Asset on runtime, but path can only be relative. So You have to implement transport.

You could make own importer/exporter. Like example:

And You’ll be limited on some functions, like lightmass.

First, Thank you so much S-ed per your answer. I appreciate it so much. So, I’m a beginner and I like study UE4, do you know some video tutorial on Youtube step by step or some explanation about iton youtube ?

Thank you S-ed again.

Nope, sorry. I think Wiki is the best resource so far.

I’ve seen some topics on forum on that matter, but definitely not a tutorial.

Use main search for everything:

Also You could join Discord server, there’s a lot more people who could answer this kind of question in more rapid manner:

ok, Thank you so much,