And it’s tricky because some meshes are better in one piece, to avoid seams when you build light. Like ceilings and floors. That’s why I often detach each faces of a mesh and assign a lightmap to each face. To maximize pixel density!
But there are ways to hide those seams pretty easily. Like vertex painting a bit of imperfections to cover the seams, stuff like that.
Amazing work man…how do you make that birds…Is this is a single guy work or a team work ??
Here is my first unreal archviz work, pls somebody suggest me how to create a realistic mirror material ? I am newbie and don’t know the coding…is there any video tutorial so please let me know.
. I came across your thread while scouring the web for a Royal Palm for UE4. …very happy I did. I have spend the last few days reviewing all your related post from UE3 days.
Excellent work bro!! Thank you for sharing in such detail. I am gonna give it my best shot, anywhere near that quality and Ill be a happy camper.
You mentioned that you may make your trees available for purchase at some point. Please please please do! I’m working on a archviz renovation of a neighbor’s house surrounded by Royals. (took a pic out my window as I wrote this) it would be really helpful.
Excellent work , i love the touch u have made with the birds , the sky and the smooth wind effect on the palms , man u are an artist , but if i may ask about the sky , is it as cube map or its it just a sphere ??
Hello, guys. It’s been a while since I’ve posted about those palms and I’ve been insanely busy since them… Some of you asked me to put it on marketplace and it’s finally available for sale on UE4Archstore, if you are still interested.
Congratulations for your quality, I just started to work with unreal recently, and I think that I got some of your work as base to understand and learn it properly.
So far this is what I have, but I’m getting better.
Thanks a lot for it!
your critics would help me improve if you find some spare time.
Hello, guys. I’ve changed this project so much that it’s not even looking the same anymore
I’m currently posting updates in another thread on WIP session: Environment - WIP Forever
But that session runs fast and some of you may not follow it. So I’m just updating this one with the last video I’ve made to explore the new Sequencer tool:
I hate to ask something a little dumb, you did another post on the Modern barn post, the exterior lighting looks amazing and I was trying to set it up from memory cause I can’t find the forum post about the setup, could some one share that please :)??
As a 3d architectural artist, I never imagined the quality you produced with the game engines like UE4. These kind of posts always inspires people like me,who are always looking adapt some new tools. All the stills are stunning. my question is can we get high quality outputs in interiors like Corona and Vray?