So I’m making a horror game. And there’s a hallway the players must run down. Once the players pass the 3rd or 4th door in the hall, I want a trigger so the hall length doubles. I have no idea how to achieve this, but I know its possible. Please help, because I can’t find this particular question anywhere.
Make the hall actually twice as long, and place a false wall halfway down. When the player overlaps, destroy the wall
Hey @HazyHuez!
So this will be pretty easy once you get the hang of it! The real question is in what WAY do you want it to extend? You can stretch the hallway itself but that would morph it. You could have the walls and ceiling be built out further, and then have the back wall shift.
So you’ll have your trigger, then on the level blueprint, you right click and use “Event On Begin Overlap” for that specific trigger. Then you can right click and get the back wall piece of the level and have it adjust its location using “Set Actor Location” node!
If you need more specifics let us know!
Edit: Also @ClockworkOcean 's suggestion is yet another option!
BIG BRAIN!! Thank you!