Extended Facebook Online Subsystem

Thank you! :slight_smile:

API 15 (Android 4.0.3).

Extended Facebook 2.4.1 released!

Weā€™ve just released hotfix 2.4.1 for Extended Facebook Online Subsystem Plugin!
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:
ā˜… Fixed crash on retrieving userā€™s hometown

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Is this plugin tested and working for PS4 and Xbox One? I noticed it mentions all platforms, however on the Marketplace they werenā€™t specifically listed.

Lookā€™s like a great plug-in though!

PS4 and Xbox One werenā€™t tested directly by us but other people reported that it works properly. Facebook implementation for consoles is based on WebBrowser so simply add WebBrowser widget in your game and load URL https://facebook.com. If it loads properly, plugin will also work well :slight_smile:

http://gamednastudio.com/plugins/images/ExtendedFacebook/Update18.png

Extended Facebook 2.5.0 with gameDNA installer

Weā€™ve just released plugin binaries with support for gameDNA installer and some other updates.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Extended Facebook 2.5.1 HOTFIX

Weā€™ve just released hotfix for plugin. You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Plugin is now App Transport Security compliant on iOS.
  • Fixed a problem with the newest Google Play Services on Android.

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Extended Facebook 2.5.2 released!

Weā€™ve just released hotfix 2.5.2 for Extended Facebook Online Subsystem Plugin!
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:
ā˜… Fixed a problem when Facebook settings were set to default.
ā˜… Added return list of invited friends for Web Browser platforms.

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

EXTENDED FACEBOOK - SUMMER SALE ON UNREAL MARKETPLACE!

**Extended Facebook Online Subsystem discounted during The 2017 Marketplace Summer Sale! This promotion runs through August 1st at 6pm EST.
**

Buy now on UE4 Marketplace.

Found the problem with plist modification you do in OnlineSubsystemExtendedFacebook_UPL_IOS.xml
In my case I have NSAppTransportSecurity node with custom settings that is overwritten by your plugin during build process.
Also starting from 4.16 UE set this node in UEDeployIOS.cs based on bDisableHTTPS=True field from DefaultEngine.ini, so itā€™s overwritten as well.

Anyway, thanks for your work!

Hi miko1a,

this is bug in UE4. You can add these nodes to your custom ā€œAdditional Plist Dataā€.

Do you mean itā€™s impossible for now to merge plist nodes using UPL instead of replacing them?
Iā€™m not familiar with UPL yet so Iā€™ve finished with commenting out OnlineSubsystemExtendedFacebook_UPL_IOS.xml and defining all settings I need in ā€œadditional plist dataā€ directly.

Yes, you are right. Unfortunately, for now itā€™s not possible to merge plist nodes in UPL :frowning:

Extended Facebook 2.5.3 released!

Weā€™ve just released update for Extended Facebook Online Subsystem Plugin!
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:
ā˜… Updated Google Play Services SDK to 11.0.4
ā˜… Updated Facebook SDK to 4.25.0

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Hi, Can we use this plugin to share Photos and videos on Windows (on HTC Vive) ?

Thanks

You can share Photos on HTC Vive :slight_smile:

http://gamednastudio.com/plugins/images/ExtendedFacebook/Update19.png

Extended Facebook 2.6.0 for UE 4.17 final release!

Weā€™ve just released plugin binaries for Unreal Engine 4.17
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Tweaks for UE 4.17 compatibility
  • Added Gradle support.

If you havenā€™t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Thanks for a great-easy to use plugin and Quick and accurate support on email!

Thank you! It means a lot for us! :smiley:

Crashes on Android, even the sample app when I go to logon. Is there anything I need to configure for this case?

Could you attach a log from your device when crash occured?