Exposing UObject derived class variables in Editor

Hi , thank you for your answer. Unfortunately BlueprintReadWrite does not do the trick and EditInline gives me the error that it is deprecated. If I use Instanced instead I get one step closer to the way SceneComponent looks, but the drop down is still missing and the ammoPouch class is none, with nothing else to choose, although I declare it in the .cpp file as:

_ammoPouch = CreateDefaultSubobject(TEXT(“AmmoPouch”));

150317-ammopouch2.jpg