You just need to change single #define in BRDF.usf
It’s hard to miss:
// Diffuse model
// 0: Lambert
// 1: Burley
// 2: Oren-Nayar
#define PHYSICAL_DIFFUSE 2
The you just start your game, and wait till all shaders recompile.
You just need to change single #define in BRDF.usf
It’s hard to miss:
// Diffuse model
// 0: Lambert
// 1: Burley
// 2: Oren-Nayar
#define PHYSICAL_DIFFUSE 2
The you just start your game, and wait till all shaders recompile.