A solution that would work in this case would be to create a separate UFUNCTION(BlueprintImplementableEvent) function. When your delegate gets called in the code, you can pass a call to the UFUNCTION event as well.
A solution that would work in this case would be to create a separate UFUNCTION(BlueprintImplementableEvent) function. When your delegate gets called in the code, you can pass a call to the UFUNCTION event as well.