Hello,
I’m wondering if there is a general issue with exposed pins in animation blueprints where if the pin is not bound to a variable, the value defaults to the base value of that variable type. In the below examples, scenario 1 & 2 works but scenario 3 doesn’t.
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Hooking up the variable
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Binding the variable
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Setting a value directly on the pin
Why is scenario 3 not working? Any ideas?