Exposed Pin Value doesn't propogate

Hello,

I’m wondering if there is a general issue with exposed pins in animation blueprints where if the pin is not bound to a variable, the value defaults to the base value of that variable type. In the below examples, scenario 1 & 2 works but scenario 3 doesn’t.

  1. Hooking up the variable

  2. Binding the variable

  3. Setting a value directly on the pin

Why is scenario 3 not working? Any ideas?

Anybody?